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; FLEET SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SIZE= How many units should be assigned to this plan?
;        Format: min_size, max_size
; #BUILD_LENGTH= How many game turns (Axis or Allied) do you want the build up period of the plan to last?
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan (post #BUILD_LENGTH period) is cancelled?
; #RANGE= How many hexes should we search for units to fulfill this plan?
;         Range checks from both the first listed #FRIENDLY_POSITION and then the #GOAL_POSITION if needed.
; #UNIT_ID= What unit types will be associated with this plan?
; #GOAL_POSITION= What is the map position that is the objective of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_mobilization%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; #SIZE - This value must be satisfied or the event will not occur.  For example, if the game engine cannot find enough
; enough units to satisfy the #SIZE requirement the event will not be added to the active plan list.
;
; #BUILD_LENGTH= - How long do you want the build up period of the plan to last?  For example, a
; BUILD_UP_FLEET plan that has a #LENGTH= 3 will (after 3 AI turns) automatically become an FLEET plan.
;
; #LENGTH - How long do you want the plan (post #BUILD_LENGTH period) to last?
;
; #UNIT_ID - What unit type(s) will be associated with this plan?  If the value is set to '0' it will assign any available 
; naval unit to this plan otherwise it can be narrowed to select a single unit type such as 'Subs' and no other naval units.
;
; #GOAL_POSITION - BUILD_UP_FLEET plans can have any coastal or set of sea tiles (as part of their #GOAL_POSITION list).
; Note:  If more than one #GOAL_POSITION is listed, these secondary #GOAL_POSITIONs will be considered WAYPOINTS with
;        the top (first) #GOAL_POSITION still representing the final destination position.  For example, this is useful
;        when using NAVAL LOOPs to send units to a specific WAYPOINT or NAVAL LOOP position before continuing to the final
;        #GOAL_POSITION.  If #BUILD_LENGTH > 0 then the units will gather at the second listed #GOAL_POSITION until
;        the #BUILD_LENGTH period expires.  This is useful to help ensure units move as a group after loading.
;
; #FRIENDLY_POSITION - First position must refer to a sea or coastal tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an mobilization % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum mobilization % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the mobilization % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #UNIT_ID and not the unit names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; UNIT ID REFERENCE VALUES
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;
; ANY_UNIT= 0
;
; DREADNOUGHT = 35
; BATTLESHIP = 36
; BATTLE CRUISER = 37
; HEAVY CRUISER = 38
; LIGHT CRUISER = 39
; DESTROYER = 40
; LIGHT CARRIER = 41
; CARRIER = 42
; SUB = 43
; MOTOR TORPEDO BOAT = 44
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - Build Up Fleet (UK)
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; Fleet
{
#NAME= UK Build Up Fleet - Amphibious Assault France Support (1a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 152,74
#GOAL_POSITION= 145,80
#DATE= 1943/12/20
; Set friendly positions:
; 1st Line - Rosyth
#FRIENDLY_POSITION= 140,64
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 20 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [20,20] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Amphibious Assault France Support (1b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 135,83
#GOAL_POSITION= 141,83
#DATE= 1943/12/20
; Set friendly positions:
; 1st Line - Mid Atlantic
#FRIENDLY_POSITION= 97,76
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 20 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [20,20] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Amphibious Assault France Support (2a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 152,74
#GOAL_POSITION= 145,80
#DATE= 1942/12/13
; Set friendly positions:
; 1st Line - Rosyth
#FRIENDLY_POSITION= 140,64
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Amphibious Assault France Support (2b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 135,83
#GOAL_POSITION= 141,83
#DATE= 1942/12/13
; Set friendly positions:
; 1st Line - Mid Atlantic
#FRIENDLY_POSITION= 97,76
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 30 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [30,30] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Amphibious Assault Italy Support
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,10
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Malta
#GOAL_POSITION= 176,115
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 171,115
#GOAL_POSITION= 169,107
#GOAL_POSITION= 172,104
#GOAL_POSITION= 172,104
#GOAL_POSITION= 172,104
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Alexandria
; 2nd Line - Tunis
; 3rd Line - Tripoli
#FRIENDLY_POSITION= 205,123
#FRIENDLY_POSITION= 167,112
#FRIENDLY_POSITION= 172,121
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Build Up Fleet - Flee The Med (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool (off shore)
#GOAL_POSITION= 137,70
#GOAL_POSITION= 170,112
#GOAL_POSITION= 137,114
#GOAL_POSITION= 126,87
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Suez (Port)
; 2nd Line - Gibraltar
#FRIENDLY_POSITION= 210,127
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened
#TACTICAL_CONDITION= 147,77 [3]
; Set activate position:
; 1st Line - 1 or more Axis units within range of Alexandria OR
; 2nd Line - 1 or more units within range of Cairo
#ACTIVATE_POSITION= 206,124 [1,1] [1,1] [1]
#ACTIVATE_POSITION= 208,126 [2,2] [2,2] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Build Up Fleet - Flee The Med (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool (off shore)
#GOAL_POSITION= 136,72
#GOAL_POSITION= 218,136
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Suez (Port)
#FRIENDLY_POSITION= 210,127
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened
#TACTICAL_CONDITION= 147,77 [3]
; Set activate position:
; 1st Line - 1 or more Axis units within range of Alexandria OR
; 2nd Line - 1 or more units within range of Cairo
#ACTIVATE_POSITION= 206,124 [1,1] [1,1] [1]
#ACTIVATE_POSITION= 208,126 [2,2] [2,2] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Build Up Fleet - Flee The Med (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool (off shore)
#GOAL_POSITION= 133,77
#GOAL_POSITION= 218,136
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Red Sea
#FRIENDLY_POSITION= 214,131
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened
#TACTICAL_CONDITION= 147,77 [3]
; Set activate position:
; 1st Line - 1 or more Axis units within range of Port Said OR
; 2nd Line - 1 or more Axis units within range of Amman
#ACTIVATE_POSITION= 209,123 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 218,123 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Egypt (Port Said)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Port Said (Hold Fleet Here)
#GOAL_POSITION= 209,122
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 205,123
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 8 Allied units within range of Port Said
#CANCEL_POSITION= 209,122 [8,8] [8,8] [2]
}

{
#NAME= UK Build Up Fleet - Gibraltar -> Alexandria
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Alexandria (Hold Fleet Here)
#GOAL_POSITION= 205,123
#GOAL_POSITION= 175,115
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 8 Allied units within range of Port Said
#CANCEL_POSITION= 209,122 [8,8] [8,8] [2]
}

{
#NAME= UK Build Up Fleet - Valletta -> Alexandria
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Alexandria (Port Area)
#GOAL_POSITION= 206,123
#GOAL_POSITION= 175,115
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Valletta
#FRIENDLY_POSITION= 176,115
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 8 Allied units within range of Port Said
#CANCEL_POSITION= 209,122 [8,8] [8,8] [2]
}

{
#NAME= UK Build Up Fleet - Send Two Battleships To Egypt
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Port Said (Port Area)
#GOAL_POSITION= 210,122
#GOAL_POSITION= 126,64
#GOAL_POSITION= 95,135
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Scapa Flow
#FRIENDLY_POSITION= 141,56
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Build Up Fleet - Send Carrier To Egypt
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 42
; Port Said (Port Area)
#GOAL_POSITION= 210,123
#GOAL_POSITION= 126,64
#GOAL_POSITION= 95,135
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool
#FRIENDLY_POSITION= 140,72
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - North Sea Blockade - 1939 (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Cromarty
#GOAL_POSITION= 139,59
#GOAL_POSITION= 149,55
#GOAL_POSITION= 155,52
#GOAL_POSITION= 149,55
#GOAL_POSITION= 142,54
#GOAL_POSITION= 149,55
#GOAL_POSITION= 155,52
#GOAL_POSITION= 149,55
#GOAL_POSITION= 142,54
#GOAL_POSITION= 149,55
#GOAL_POSITION= 155,52
#GOAL_POSITION= 149,55
#GOAL_POSITION= 142,54
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Clydeside
#FRIENDLY_POSITION= 137,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel OR
; 6th Line - 2 Axis units within range of Antwerp (Port) OR
; 7th Line - 2 Axis units within range of The Hague (Port)
#CANCEL_POSITION= 138,87 [5,5] [2,2] [1]
#CANCEL_POSITION= 144,82 [5,5] [2,2] [1]
#CANCEL_POSITION= 150,80 [3,3] [2,2] [1]
#CANCEL_POSITION= 131,80 [5,5] [2,2] [1]
#CANCEL_POSITION= 138,82 [5,5] [2,2] [1]
#CANCEL_POSITION= 154,78 [5,5] [2,2] [1]
#CANCEL_POSITION= 154,76 [5,5] [2,2] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - North Sea Blockade - 1939 (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Rosyth
#GOAL_POSITION= 141,63
#GOAL_POSITION= 152,61
#GOAL_POSITION= 158,59
#GOAL_POSITION= 152,61
#GOAL_POSITION= 144,65
#GOAL_POSITION= 152,61
#GOAL_POSITION= 158,59
#GOAL_POSITION= 152,61
#GOAL_POSITION= 144,65
#GOAL_POSITION= 152,61
#GOAL_POSITION= 158,59
#GOAL_POSITION= 152,61
#GOAL_POSITION= 144,65
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Plymouth
#FRIENDLY_POSITION= 137,80
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel OR
; 6th Line - 2 Axis units within range of Antwerp (Port) OR
; 7th Line - 2 Axis units within range of The Hague (Port)
#CANCEL_POSITION= 138,87 [5,5] [2,2] [1]
#CANCEL_POSITION= 144,82 [5,5] [2,2] [1]
#CANCEL_POSITION= 150,80 [3,3] [2,2] [1]
#CANCEL_POSITION= 131,80 [5,5] [2,2] [1]
#CANCEL_POSITION= 138,82 [5,5] [2,2] [1]
#CANCEL_POSITION= 154,78 [5,5] [2,2] [1]
#CANCEL_POSITION= 154,76 [5,5] [2,2] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Portsmouth -> Rosyth
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 12
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Rosyth (Port Area)
#GOAL_POSITION= 142,63
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Portsmouth (Port)
#FRIENDLY_POSITION= 143,79
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Portsmouth -> Liverpool
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 12
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool (Port Area)
#GOAL_POSITION= 139,70
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Portsmouth (Port)
#FRIENDLY_POSITION= 143,79
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 2 Axis units within range of Antwerp (Port) OR
; 2nd Line - 2 Axis units within range of The Hague (Port)
#CANCEL_POSITION= 154,78 [5,5] [2,2] [1]
#CANCEL_POSITION= 154,76 [5,5] [2,2] [1]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel
#CANCEL_POSITION= 138,87 [5,5] [2,2] [1]
#CANCEL_POSITION= 144,82 [5,5] [2,2] [1]
#CANCEL_POSITION= 150,80 [3,3] [2,2] [1]
#CANCEL_POSITION= 131,80 [5,5] [2,2] [1]
#CANCEL_POSITION= 138,82 [5,5] [2,2] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Glasgow -> Scapa Flow
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 140,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Glasgow (Port)
#FRIENDLY_POSITION= 137,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Bristol -> Liverpool
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool
#GOAL_POSITION= 139,71
#DATE= 1940/05/25
; Set friendly positions:
; 1st Line - Bristol (Port)
#FRIENDLY_POSITION= 141,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Med Sub Hold - 1939
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Suez
#GOAL_POSITION= 210,127
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Suez
#FRIENDLY_POSITION= 210,127
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Med Sub Patrol - 1940
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 11
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Limassol
#GOAL_POSITION= 211,117
#GOAL_POSITION= 201,120
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Malta
#FRIENDLY_POSITION= 176,115
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis units in range of Alexandria OR
; Axis units in range of Cairo
#CANCEL_POSITION= 206,124 [1,1] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Med Patrol - 1940
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 8,12
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Alexandria
#GOAL_POSITION= 205,123
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#DATE= 1940/07/01
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 205,123
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis units in range of Alexandria OR
; Axis units in range of Cairo
#CANCEL_POSITION= 206,124 [1,1] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Med Patrol - 1941
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,12
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Alexandria
#GOAL_POSITION= 205,123
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#DATE= 1941/06/09
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 205,123
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis units in range of Alexandria OR
; Axis units in range of Cairo
#CANCEL_POSITION= 206,124 [1,1] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Med Patrol - 1942
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,12
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Malta
#GOAL_POSITION= 176,115
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#GOAL_POSITION= 183,109
#GOAL_POSITION= 180,115
#GOAL_POSITION= 179,120
#GOAL_POSITION= 192,118
#DATE= 1942/03/04
; Set friendly positions:
; 1st Line - Alexandria
; 2nd Line - Malta
#FRIENDLY_POSITION= 205,123
#FRIENDLY_POSITION= 175,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis units in range of Alexandria OR
; Axis units in range of Cairo
#CANCEL_POSITION= 206,124 [1,1] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Scapa Flow -> Rosyth
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Rosyth
#GOAL_POSITION= 140,64
#DATE= 1942/09/06
; Set friendly positions:
; 1st Line - Scapa Flow
#FRIENDLY_POSITION= 141,56
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Scapa Flow -> Liverpool
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Liverpool
#GOAL_POSITION= 140,72
#DATE= 1942/09/06
; Set friendly positions:
; 1st Line - Scapa Flow
#FRIENDLY_POSITION= 141,56
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - North Sea Patrol -> Scapa Flow/Chatham
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,15
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 141,56
#GOAL_POSITION= 152,74
#GOAL_POSITION= 148,77
#GOAL_POSITION= 154,71
#GOAL_POSITION= 152,74
#DATE= 1940/05/01
; Set friendly positions:
; 1st Line - Rosyth
#FRIENDLY_POSITION= 140,64
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 1st Line - 2 Axis units within range of Antwerp (Port) OR
; 2nd Line - 2 Axis units within range of The Hague (Port)
#ACTIVATE_POSITION= 154,78 [5,5] [2,2] [1]
#ACTIVATE_POSITION= 154,76 [5,5] [2,2] [1]
; Preparing for Amphibious Assaults, routines at the top will run instead
#CANCEL_POSITION= 147,77 [20,20] [20,20] [2]
}

; Fleet
{
#NAME= UK Build Up Fleet - Channel Patrol -> Scapa Flow/London
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,15
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 140,56
#GOAL_POSITION= 139,82
#GOAL_POSITION= 146,81
#GOAL_POSITION= 132,89
#GOAL_POSITION= 131,79
#DATE= 1940/05/01
; Set friendly positions:
; 1st Line - Liverpool
#FRIENDLY_POSITION= 140,72
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel
#ACTIVATE_POSITION= 138,87 [5,5] [2,2] [1]
#ACTIVATE_POSITION= 144,82 [5,5] [2,2] [1]
#ACTIVATE_POSITION= 150,80 [3,3] [2,2] [1]
#ACTIVATE_POSITION= 131,80 [5,5] [2,2] [1]
#ACTIVATE_POSITION= 138,82 [5,5] [2,2] [1]
; Preparing for Amphibious Assaults, routines at the top will run instead
#CANCEL_POSITION= 147,77 [20,20] [20,20] [2]
}

; Fleet
{
#NAME= UK Build Up Fleet - North Sea Patrol -> Cromarty/Kristiansand
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Cromarty
#GOAL_POSITION= 140,59
#GOAL_POSITION= 151,60
#GOAL_POSITION= 155,68
#GOAL_POSITION= 152,74
#GOAL_POSITION= 148,69
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Rosyth
#FRIENDLY_POSITION= 140,64
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 1st Line - 3 Axis units within range of Kristiansand (Port)
#ACTIVATE_POSITION= 163,58 [8,8] [3,3] [1]
; Preparing for Amphibious Assaults, routines at the top will run instead
#CANCEL_POSITION= 147,77 [20,20] [20,20] [2]
}

; Fleet
{
#NAME= UK Build Up Fleet - North Sea/Atlantic Patrol -> Scapa Flow
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,7
#BUILD_LENGTH= 2
#LENGTH= 15
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 141,55
#GOAL_POSITION= 153,48
#GOAL_POSITION= 141,40
#GOAL_POSITION= 151,28
#GOAL_POSITION= 157,20
#GOAL_POSITION= 104,50
#GOAL_POSITION= 86,50
#GOAL_POSITION= 53,66
#GOAL_POSITION= 81,119
#GOAL_POSITION= 81,98
#DATE= 1942/1/21
; Set friendly positions:
; 1st Line - Scapa Flow
#FRIENDLY_POSITION= 141,56
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 5th Line - 2 Axis units within range of Le Havre OR
; 5th Line - 2 Axis units within range of St. Malo OR
; 6th Line - 2 Axis units within range of Antwerp (Port) OR
; 7th Line - 2 Axis units within range of The Hague (Port)
#CANCEL_POSITION= 138,87 [2,2] [2,2] [1]
#CANCEL_POSITION= 144,82 [2,2] [2,2] [1]
#CANCEL_POSITION= 150,80 [2,2] [2,2] [1]
#CANCEL_POSITION= 146,82 [2,2] [2,2] [1]
#CANCEL_POSITION= 142,85 [2,2] [2,2] [1]
#CANCEL_POSITION= 154,78 [2,2] [2,2] [1]
#CANCEL_POSITION= 154,76 [2,2] [2,2] [1]
}

; Fleet
{
#NAME= UK Build Up Fleet - Gibraltar -> Scapa Flow (Recovery)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 5
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 141,56
#GOAL_POSITION= 125,105
#GOAL_POSITION= 125,87
#GOAL_POSITION= 125,69
#GOAL_POSITION= 131,56
#DATE= 1941/06/09
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Naval units at position
#ACTIVATE_POSITION= 137,114 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Iceland -> Scapa Flow (Recovery)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 5
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Scapa Flow
#GOAL_POSITION= 139,54
#DATE= 1941/06/09
; Set friendly positions:
; 1st Line - Reykjavik
#FRIENDLY_POSITION= 103,36
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Naval units at position
#ACTIVATE_POSITION= 103,36 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - St. Johns -> Cromarty (Recovery)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 5
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Cromarty
#GOAL_POSITION= 142,58
#DATE= 1941/06/09
; Set friendly positions:
; 1st Line - St. Johns
#FRIENDLY_POSITION= 52,89
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Naval units at position
#ACTIVATE_POSITION= 52,89 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= UK Build Up Fleet - Halifax -> Glasgow (Recovery)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 15
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Glasgow
#GOAL_POSITION= 132,64
#DATE= 1941/06/09
; Set friendly positions:
; 1st Line - Halfax
#FRIENDLY_POSITION= 30,96
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Naval units at position
#ACTIVATE_POSITION= 30,96 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Build Up Fleet - Liberate UK Amphibious Support - Cardiff (DE 1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,5
#BUILD_LENGTH= 2
#LENGTH= 15
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Halifax (offshore)
#GOAL_POSITION= 34,99
; Halifax (offshore)
#GOAL_POSITION= 39,108
#GOAL_POSITION= 60,110
#GOAL_POSITION= 81,106
#GOAL_POSITION= 102,96
#GOAL_POSITION= 123,85
#GOAL_POSITION= 130,82
; Plymouth (offshore)
#GOAL_POSITION= 138,78
#GOAL_POSITION= 133,82
#GOAL_POSITION= 133,78
#DATE= 1941/09/23
; Set friendly positions:
; 1st Line - Halifax (Port)
#FRIENDLY_POSITION= 30,96
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened 
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 4 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 9,109 [1,1] [4,4] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= UK Build Up Fleet - Liberate UK Patrol - Cardiff (DE 1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,5
#BUILD_LENGTH= 1
#LENGTH= 12
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Plymouth (offshore)
#GOAL_POSITION= 133,78
; English Channel
#GOAL_POSITION= 136,83
#GOAL_POSITION= 136,75
#GOAL_POSITION= 131,64
#GOAL_POSITION= 129,60
#GOAL_POSITION= 136,83
#GOAL_POSITION= 136,75
#GOAL_POSITION= 131,64
#GOAL_POSITION= 129,60
#GOAL_POSITION= 136,83
#GOAL_POSITION= 136,75
#GOAL_POSITION= 131,64
#GOAL_POSITION= 129,60
#DATE= 1941/09/23
; Set friendly positions:
; 1st Line - Irish Sea
#FRIENDLY_POSITION= 136,71
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened 
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 9,109 [1,1] [3,3] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= UK Build Up Fleet - Liberate UK Amphibious Support - Ft. William (DE 1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,8
#BUILD_LENGTH= 2
#LENGTH= 15
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Halifax (offshore)
#GOAL_POSITION= 34,98
; Halifax (offshore)
#GOAL_POSITION= 40,105
#GOAL_POSITION= 60,99
#GOAL_POSITION= 81,88
#GOAL_POSITION= 102,78
#GOAL_POSITION= 122,67
; Ft. William (offshore)
#GOAL_POSITION= 131,63
#GOAL_POSITION= 131,63
#DATE= 1942/07/12
; Set friendly positions:
; 1st Line - Halifax (Port)
#FRIENDLY_POSITION= 30,96
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened 
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,108 [1,1] [3,3] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= UK Build Up Fleet (Canada) - Destroyer
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Glasgow (off shore)
#GOAL_POSITION= 132,66
#GOAL_POSITION= 51,96
#GOAL_POSITION= 70,92
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Halifax (Port)
#FRIENDLY_POSITION= 30,96
; Set variable conditions:
; 1st Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,93 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Build Up Fleet (France)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Fleet
{
#NAME= France Build Up Fleet - French Fleet -> Cherbourg (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,5
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Cherbourg
#GOAL_POSITION= 144,82
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - St. Nazaire
#FRIENDLY_POSITION= 142,89
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Build Up Fleet - French Fleet -> Cherbourg (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Cherbourg
#GOAL_POSITION= 145,82
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Marseilles
#FRIENDLY_POSITION= 157,98
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= France Build Up Fleet - French Fleet -> Marseilles (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,5
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Marseilles
#GOAL_POSITION= 154,98
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - St. Nazaire
#FRIENDLY_POSITION= 142,89
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= France Build Up Fleet - French Fleet -> Marseilles (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Marseilles
#GOAL_POSITION= 155,98
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 152,112
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Build Up Fleet - Cherbourg -> North Sea
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,9
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Patrol
#GOAL_POSITION= 155,111
#GOAL_POSITION= 157,62
#GOAL_POSITION= 160,69
#GOAL_POSITION= 152,74
#GOAL_POSITION= 160,69
#GOAL_POSITION= 157,62
#GOAL_POSITION= 160,69
#GOAL_POSITION= 152,74
#GOAL_POSITION= 133,85
#GOAL_POSITION= 124,113
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Cherbourg
#FRIENDLY_POSITION= 144,82
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= France Build Up Fleet - Marseilles -> Taranto
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,9
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Patrol
#GOAL_POSITION= 156,99
#GOAL_POSITION= 159,108
#GOAL_POSITION= 168,109
#GOAL_POSITION= 182,115
#GOAL_POSITION= 191,117
#GOAL_POSITION= 184,111
#GOAL_POSITION= 182,109
#GOAL_POSITION= 186,115
#GOAL_POSITION= 171,113
#DATE= 1940/04/01
; Set friendly positions:
; 1st Line - Marseilles
#FRIENDLY_POSITION= 157,98
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Build Up Fleet (USA)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= USA Build Up Fleet - Liberate UK Amphibious Support - Cardiff (DE 1) 
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,10
#BUILD_LENGTH= 1
#LENGTH= 13
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 19,110
; New York (offshore)
#GOAL_POSITION= 19,108
#GOAL_POSITION= 39,108
#GOAL_POSITION= 60,110
#GOAL_POSITION= 81,106
#GOAL_POSITION= 102,96
#GOAL_POSITION= 123,85
#GOAL_POSITION= 130,82
; Plymouth (offshore)
#GOAL_POSITION= 138,78
#GOAL_POSITION= 133,82
#GOAL_POSITION= 133,78
#DATE= 1941/09/23
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 5 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 9,109 [1,1] [5,5] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Fleet - Liberate UK Amphibious Support - Ft. William (DE 1) 
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,10
#BUILD_LENGTH= 1
#LENGTH= 13
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 19,108
; New York (offshore)
#GOAL_POSITION= 19,108
#GOAL_POSITION= 40,105
#GOAL_POSITION= 60,99
#GOAL_POSITION= 81,88
#GOAL_POSITION= 102,78
#GOAL_POSITION= 122,67
; Ft. William (offshore)
#GOAL_POSITION= 131,63
#GOAL_POSITION= 131,63
#DATE= 1942/07/12
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 5 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,108 [1,1] [5,5] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Fleet - Liberate UK Transport Support - Glasgow (DE 1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,4
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 18,107
; New York (offshore)
#GOAL_POSITION= 19,108
#GOAL_POSITION= 61,96
#GOAL_POSITION= 101,74
; Belfast (offshore)
#GOAL_POSITION= 133,66
#GOAL_POSITION= 133,66
#DATE= 1941/01/20
; Set friendly positions:
; 1st Line - New York (Port)
; 2nd Line - Glasgow (Port)
#FRIENDLY_POSITION= 10,105
#FRIENDLY_POSITION= 137,65
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 12,110 [1,1] [2,2] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Fleet - Liberate UK Transport Support - Inverness (DE 1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#SIZE= 2,15
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 19,107
; New York (offshore)
#GOAL_POSITION= 19,108
#GOAL_POSITION= 61,96
#GOAL_POSITION= 101,74
; Scapa Flow (offshore)
#GOAL_POSITION= 144,65
#GOAL_POSITION= 145,59
#DATE= 1941/04/26
; Set friendly positions
; 1st Line - New York (Port)
; 2nd Line - Inverness (Port)
#FRIENDLY_POSITION= 10,105
#FRIENDLY_POSITION= 139,59
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 12,110 [1,1] [2,2] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; 75% Algiers - Gibraltar not held by Axis
; 20% Casablanca - Gibraltar not held by Allies
; 20% Lagos - Gibraltar not held by Allies
; 20% Porto - Gibraltar not held by Allies
; 20% Bordeaux - Gibraltar not held by Allies
; 20% Nothing - Gibraltar not held by Allies
{
#NAME= USA Build Up Fleet - Algiers (Torch)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 3[1,75]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,6
#BUILD_LENGTH= 2
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Algiers (off shore)
#GOAL_POSITION= 156,109
#GOAL_POSITION= 19,108
#GOAL_POSITION= 38,110
#GOAL_POSITION= 57,110
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - New York (Port)
; 2nd Line - Gibraltar
#FRIENDLY_POSITION= 10,105
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 10,105 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,108 [1,1] [3,3] [2]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C. OR
; 4th Line - 1 Axis unit within range of Gibraltar OR
; 5th Line - 0 Allied units at Gibraltar
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
#CANCEL_POSITION= 136,114 [1,1] [1,1] [1]
#CANCEL_POSITION= 136,114 [0,0] [0,0] [2]
}

{
#NAME= USA Build Up Fleet - Casablanca (Torch)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 3[1,20]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,6
#BUILD_LENGTH= 2
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Casablanca (off shore)
#GOAL_POSITION= 131,115
#GOAL_POSITION= 19,108
#GOAL_POSITION= 38,110
#GOAL_POSITION= 57,110
#GOAL_POSITION= 131,115
#GOAL_POSITION= 131,115
#GOAL_POSITION= 131,115
#GOAL_POSITION= 131,115
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,108 [1,1] [3,3] [2]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= USA Build Up Fleet - Lagos (Torch)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 3[21,40]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 2
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Lagos (off shore)
#GOAL_POSITION= 130,115
#GOAL_POSITION= 19,108
#GOAL_POSITION= 38,110
#GOAL_POSITION= 57,110
#GOAL_POSITION= 130,115
#GOAL_POSITION= 130,115
#GOAL_POSITION= 130,115
#GOAL_POSITION= 130,115
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,110 [1,1] [3,3] [2]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= USA Build Up Fleet - Porto (Torch)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 3[41,60]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 2
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Porto (off shore)
#GOAL_POSITION= 125,102
#GOAL_POSITION= 19,108
#GOAL_POSITION= 38,110
#GOAL_POSITION= 57,110
#GOAL_POSITION= 125,102
#GOAL_POSITION= 125,102
#GOAL_POSITION= 125,102
#GOAL_POSITION= 125,102
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,110 [1,1] [3,3] [2]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= USA Build Up Fleet - Bordeaux (Torch)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 3[61,80]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 2
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Bordeaux (off shore)
#GOAL_POSITION= 141,94
#GOAL_POSITION= 19,108
#GOAL_POSITION= 38,110
#GOAL_POSITION= 57,110
#GOAL_POSITION= 141,94
#GOAL_POSITION= 141,94
#GOAL_POSITION= 141,94
#GOAL_POSITION= 141,94
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 3 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 10,110 [1,1] [3,3] [2]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

{
#NAME= USA Build Up Fleet - Palermo
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,4
#BUILD_LENGTH= 1
#LENGTH= 4
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Palermo (off shore)
#GOAL_POSITION= 182,112
#GOAL_POSITION= 168,109
#GOAL_POSITION= 175,118
#GOAL_POSITION= 183,109
; Date set to after Vichy amphibious events
#DATE= 1942/06/28
; Set friendly positions:
; 1st Line - Algiers (Port)
; 2nd Line - Tunis
; 3rd Line - Tripoli
#FRIENDLY_POSITION= 152,112
#FRIENDLY_POSITION= 167,112
#FRIENDLY_POSITION= 172,121
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 10,105 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England OR
; 3rd Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Amphibious Assault France Support (1a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 134,84
#GOAL_POSITION= 141,83
#GOAL_POSITION= 139,90
#GOAL_POSITION= 135,88
#GOAL_POSITION= 134,84
#GOAL_POSITION= 139,90
#GOAL_POSITION= 135,88
#GOAL_POSITION= 134,84
#GOAL_POSITION= 134,84
#GOAL_POSITION= 134,84
#DATE= 1943/12/20
; Set friendly positions:
; 1st Line - Liverpool
#FRIENDLY_POSITION= 140,72
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 20 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [20,20] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Amphibious Assault France Support (1b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 135,84
#DATE= 1943/12/20
; Set friendly positions:
; 1st Line - Mid Atlantic
#FRIENDLY_POSITION= 87,89
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 20 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [20,20] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Amphibious Assault France Support (2a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 134,84
#GOAL_POSITION= 141,83
#GOAL_POSITION= 139,90
#GOAL_POSITION= 135,88
#GOAL_POSITION= 134,84
#GOAL_POSITION= 139,90
#GOAL_POSITION= 135,88
#GOAL_POSITION= 134,84
#GOAL_POSITION= 134,84
#GOAL_POSITION= 134,84
#DATE= 1942/12/13
; Set friendly positions:
; 1st Line - Liverpool
#FRIENDLY_POSITION= 140,72
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 30 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [30,30] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Amphibious Assault France Support (2b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 135,84
#DATE= 1942/12/13
; Set friendly positions:
; 1st Line - Mid Atlantic
#FRIENDLY_POSITION= 87,89
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 30 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [30,30] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Amphibious Assault France Support (2c)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Patrol/Escort
#GOAL_POSITION= 135,83
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - South Atlantic
#FRIENDLY_POSITION= 110,113
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; 30 Allied Units in the UK
#ACTIVATE_POSITION= 147,77 [20,20] [30,30] [2]
; 1st Line - 1 Axis unit within range of London
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - UK Sea Transport Support (New York -> Bristol/Plymouth/Glasgow -> New York) - 1943
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,5
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 18,106
; New York (offshore)
#GOAL_POSITION= 23,105
#GOAL_POSITION= 64,97
#GOAL_POSITION= 93,82
; Plymouth (off shore)
#GOAL_POSITION= 130,81
#GOAL_POSITION= 138,78
#GOAL_POSITION= 129,63
; Date set to a little after Vichy Amphibious 
; events so they don't interfere with each other
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 15,107 [1,1] [2,2] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - UK Sea Transport Support (New York -> Bristol/Plymouth/Glasgow -> New York) - 1942
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,5
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 18,105
; New York (offshore)
#GOAL_POSITION= 23,105
#GOAL_POSITION= 64,97
#GOAL_POSITION= 93,82
; Plymouth (off shore)
#GOAL_POSITION= 130,81
#GOAL_POSITION= 138,78
#GOAL_POSITION= 129,63
; Date set to a little after Vichy Amphibious 
; events so they don't interfere with each other
#DATE= 1942/08/09
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 15,107 [1,1] [2,2] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - UK Sea Transport Support (New York -> Plymouth) - 1942
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,5
#BUILD_LENGTH= 1
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Plymouth (offshore)
#GOAL_POSITION= 131,79
; New York (offshore)
#GOAL_POSITION= 23,105
#GOAL_POSITION= 64,97
#GOAL_POSITION= 93,82
; Plymouth (off shore)
#GOAL_POSITION= 130,81
#GOAL_POSITION= 138,78
; Date set to a little after Vichy Amphibious
; events so they don't interfere with each other
#DATE= 1943/02/25
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 15,107 [1,1] [2,2] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - UK Sea Transport Support (New York -> Bristol/Plymouth/Glasgow -> New York) - 1943 (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 18,106
; New York (offshore)
#GOAL_POSITION= 23,105
#GOAL_POSITION= 64,97
#GOAL_POSITION= 93,82
; Plymouth (off shore)
#GOAL_POSITION= 130,81
#GOAL_POSITION= 138,78
#GOAL_POSITION= 129,63
; Date set for later transport events
#DATE= 1943/02/25
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
#FRIENDLY_POSITION= 137,65
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 15,107 [1,1] [2,2] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - UK Sea Transport Support (New York -> Bristol/Plymouth/Glasgow -> New York) - 1943 (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 1
#LENGTH= 8
#RANGE= 40
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; New York (offshore)
#GOAL_POSITION= 18,108
; New York (offshore)
#GOAL_POSITION= 23,105
#GOAL_POSITION= 64,97
#GOAL_POSITION= 93,82
; Plymouth (off shore)
#GOAL_POSITION= 130,81
#GOAL_POSITION= 138,78
#GOAL_POSITION= 129,63
; Date set for later transport events
#DATE= 1943/02/25
; Set friendly positions:
; 1st Line - New York (Port)
#FRIENDLY_POSITION= 10,105
#FRIENDLY_POSITION= 137,65
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - 2 or more Allied naval units within range of staging tile
#ACTIVATE_POSITION= 15,107 [1,1] [2,2] [2]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
}

; Fleet
{
#NAME= USA Build Up Fleet - Prevent Overflow (Reykyavik -> Boston)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 1
#LENGTH= 2
#RANGE= 10
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Boston (offshore)
#GOAL_POSITION= 19,100
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Reykyavik (Port)
#FRIENDLY_POSITION= 103,36
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - Allied naval units within range
#ACTIVATE_POSITION= 103,36 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= USA Build Up Fleet - Prevent Overflow (St. John's -> Boston)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 1
#LENGTH= 1
#RANGE= 10
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; Boston (offshore)
#GOAL_POSITION= 19,99
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - St. John's (Port)
#FRIENDLY_POSITION= 52,89
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened
#TACTICAL_CONDITION= 4,108 [1]
; Set activate position:
; 1st Line - Allied naval units within range
#ACTIVATE_POSITION= 52,89 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Build Up Fleet (USSR)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= USSR Build Up Fleet - Destroyer (Arctic Convoy) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Norwegian Sea
#GOAL_POSITION= 151,35
#GOAL_POSITION= 228,17
#GOAL_POSITION= 214,3
#GOAL_POSITION= 194,1
#GOAL_POSITION= 173,4
#GOAL_POSITION= 161,18
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Archangel (Port)
#FRIENDLY_POSITION= 226,35
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Build Up Fleet - Destroyer (Arctic Convoy) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Norwegian Sea
#GOAL_POSITION= 150,35
#GOAL_POSITION= 228,17
#GOAL_POSITION= 214,3
#GOAL_POSITION= 194,1
#GOAL_POSITION= 173,4
#GOAL_POSITION= 161,18
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - Archangel (Port)
#FRIENDLY_POSITION= 226,35
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Build Up Fleet (Germany)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Konigsberg Subs) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 92,46
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Konigsberg
#FRIENDLY_POSITION= 186,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Konigsberg Subs) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 92,46
#GOAL_POSITION= 167,69
#GOAL_POSITION= 167,69
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Konigsberg
#FRIENDLY_POSITION= 186,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (U-32) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 92,46
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - U-32 starting position
#FRIENDLY_POSITION= 158,61
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (U-32) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 92,46
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - U-32 starting position
#FRIENDLY_POSITION= 158,61
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (U-30)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 60,80
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - U-30 starting position
#FRIENDLY_POSITION= 81,59
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Deutschland -> Konigsberg
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 18
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 38
; Konigsberg (nearby)
#GOAL_POSITION= 184,68
#GOAL_POSITION= 104,42
#GOAL_POSITION= 121,38
#GOAL_POSITION= 138,39
#GOAL_POSITION= 154,48
#GOAL_POSITION= 161,61
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Deutschland (start sea position)
#FRIENDLY_POSITION= 81,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Konigsberg (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 18
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 37
; Battle Cruisers to Konigsberg
#GOAL_POSITION= 186,69
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel
#FRIENDLY_POSITION= 167,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Konigsberg (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 18
#RANGE= 8
#NAVAL_CRUISE= 0
#UNIT_ID= 38
; Heavy Cruisers to Konigsberg (nearby)
#GOAL_POSITION= 184,69
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel
#FRIENDLY_POSITION= 167,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Konigsberg (3)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 18
#RANGE= 8
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Destroyers to Konigsberg
#GOAL_POSITION= 185,68
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel
#FRIENDLY_POSITION= 167,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Konigsberg (4)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 8
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Subs to Konigsberg
#GOAL_POSITION= 186,67
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel
#FRIENDLY_POSITION= 167,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Bordeaux (Post French Surrender) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 25
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,15
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Bordeaux
#GOAL_POSITION= 145,93
#GOAL_POSITION= 161,61
#GOAL_POSITION= 154,48
#GOAL_POSITION= 138,39
#GOAL_POSITION= 121,38
#GOAL_POSITION= 104,42
#GOAL_POSITION= 104,60
#GOAL_POSITION= 108,74
#DATE= 1940/12/01
; Set friendly positions:
; 1st Line - Konigsberg
#FRIENDLY_POSITION= 186,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Bordeaux (Post French Surrender) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 25
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,15
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Bordeaux
#GOAL_POSITION= 145,93
#GOAL_POSITION= 187,56
#GOAL_POSITION= 187,56
#GOAL_POSITION= 161,61
#GOAL_POSITION= 154,48
#GOAL_POSITION= 138,39
#GOAL_POSITION= 121,38
#GOAL_POSITION= 104,42
#GOAL_POSITION= 104,60
#GOAL_POSITION= 108,74
#DATE= 1941/12/01
; Set friendly positions:
; 1st Line - Baltic Sea
#FRIENDLY_POSITION= 187,56
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Baltic Patrol (Post USSR Entry)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 50
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Stettin
#GOAL_POSITION= 175,71
#GOAL_POSITION= 185,60
#GOAL_POSITION= 189,52
#GOAL_POSITION= 201,51
#GOAL_POSITION= 185,45
#GOAL_POSITION= 192,34
#GOAL_POSITION= 185,45
#GOAL_POSITION= 201,51
#GOAL_POSITION= 189,52
#GOAL_POSITION= 185,60
#DATE= 1941/06/01
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Narvik (Post USSR Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Narvik
#GOAL_POSITION= 180,19
#GOAL_POSITION= 161,61
#GOAL_POSITION= 154,48
#GOAL_POSITION= 157,25
#GOAL_POSITION= 161,18
#DATE= 1942/08/16
; Set friendly positions:
; 1st Line - Stettin
; 2nd Line - Narvik
#FRIENDLY_POSITION= 175,71
#FRIENDLY_POSITION= 180,19
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Bordeaux (Post USSR Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Bordeaux
#GOAL_POSITION= 145,93
#GOAL_POSITION= 161,61
#GOAL_POSITION= 154,48
#GOAL_POSITION= 138,39
#GOAL_POSITION= 121,38
#GOAL_POSITION= 104,42
#GOAL_POSITION= 104,60
#GOAL_POSITION= 108,74
#DATE= 1942/08/16
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Arctic Patrol (Post USSR Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Narvik
#GOAL_POSITION= 180,19
#GOAL_POSITION= 157,25
#GOAL_POSITION= 161,18
#DATE= 1942/08/16
; Set friendly positions:
; 1st Line - Narvik
#FRIENDLY_POSITION= 180,19
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Danzig (Extra Units As They Arrive) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 12
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Danzig
#GOAL_POSITION= 183,68
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Straslund/Rostock naval area
#FRIENDLY_POSITION= 171,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Axis naval unit in the area
#ACTIVATE_POSITION= 171,69 [12,12] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Move Navy To Danzig (Extra Units As They Arrive) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 12
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Danzig
#GOAL_POSITION= 183,67
#GOAL_POSITION= 186,56
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Straslund/Rostock naval area
#FRIENDLY_POSITION= 171,69
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Axis naval unit in the area
#ACTIVATE_POSITION= 171,69 [12,12] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Send Subs To The Atlantic) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 102,90
#GOAL_POSITION= 167,69
#GOAL_POSITION= 167,69
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Send Subs To The Arctic Convoys) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 151,35
#GOAL_POSITION= 167,69
#GOAL_POSITION= 167,69
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Send Subs To The Atlantic) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 141,40
#GOAL_POSITION= 167,69
#GOAL_POSITION= 167,69
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (Send Subs To The Atlantic) (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 151,28
#GOAL_POSITION= 167,69
#GOAL_POSITION= 167,69
#GOAL_POSITION= 161,62
#GOAL_POSITION= 154,53
#GOAL_POSITION= 157,40
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Stettin
#FRIENDLY_POSITION= 175,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (France -> Atlantic) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 97,90
#GOAL_POSITION= 130,95
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - St. Nazaire
#FRIENDLY_POSITION= 142,89
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (France -> Atlantic) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; South Atlantic
#GOAL_POSITION= 81,103
#GOAL_POSITION= 130,95
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - St. Nazaire
#FRIENDLY_POSITION= 142,89
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (France -> Atlantic) (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 111,83
#GOAL_POSITION= 130,95
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - St. Nazaire
#FRIENDLY_POSITION= 142,89
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Atlantic Patrol (France -> Atlantic) (4)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 8
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 109,83
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - English Channel
#FRIENDLY_POSITION= 137,82
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (North Sea Subs - Recovery) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 18
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 61,55
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - North Sea
#FRIENDLY_POSITION= 151,61
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (North Sea Subs - Recovery) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 18
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 62,54
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - North Sea
#FRIENDLY_POSITION= 151,61
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Germany Build Up Fleet - Atlantic Patrol (North Sea Subs - Recovery) (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 18
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; North Atlantic
#GOAL_POSITION= 63,53
#GOAL_POSITION= 157,40
#GOAL_POSITION= 144,38
#GOAL_POSITION= 130,38
#GOAL_POSITION= 116,40
#GOAL_POSITION= 104,42
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - North Sea
#FRIENDLY_POSITION= 151,61
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Med Patrol (Sub)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Mediterranean
#GOAL_POSITION= 180,106
#GOAL_POSITION= 180,116
#GOAL_POSITION= 196,119
#GOAL_POSITION= 208,120
#GOAL_POSITION= 177,118
#GOAL_POSITION= 166,109
#GOAL_POSITION= 141,114
#DATE= 1941/09/02
; Set friendly positions:
; 1st Line - Palermo (Port Area)
#FRIENDLY_POSITION= 173,107
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Fleet (Norway -> Bay of Biscay)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 15
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Bay of Biscay
#GOAL_POSITION= 138,91
#GOAL_POSITION= 114,44
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Bergen
#FRIENDLY_POSITION= 156,51
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Fleet (Gibraltar -> Atlantic) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 15
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; North Atlantic
#GOAL_POSITION= 84,72
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Fleet - Fleet (Gibraltar -> Atlantic) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 15
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; North Atlantic
#GOAL_POSITION= 100,65
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 137,114
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Build Up Fleet (Italy)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Destroyer
{
#NAME= Italy Build Up Fleet - Destroyer Venice (1939)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 40
; Ancona (Port)
#GOAL_POSITION= 172,94
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Ancona
#FRIENDLY_POSITION= 174,98
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Sub
{
#NAME= Italy Build Up Fleet - Sub -> Ancona (1939)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 22
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Ancona (Port)
#GOAL_POSITION= 174,98
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Palermo
#FRIENDLY_POSITION= 174,109
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Cruiser
{
#NAME= Italy Build Up Fleet - Cruiser -> Trieste (1939)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 39
; Trieste (Port)
#GOAL_POSITION= 172,93
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Genoa
#FRIENDLY_POSITION= 164,96
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Battleship
{
#NAME= Italy Build Up Fleet - Battleship -> Venice (1939)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Venice (Port)
#GOAL_POSITION= 171,94
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto
#FRIENDLY_POSITION= 180,105
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Build Up Fleet - Med Patrol (Sub)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 43
; Mediterranean
#GOAL_POSITION= 173,107
#GOAL_POSITION= 180,106
#GOAL_POSITION= 180,116
#GOAL_POSITION= 196,119
#GOAL_POSITION= 208,120
#GOAL_POSITION= 177,118
#GOAL_POSITION= 166,109
#GOAL_POSITION= 141,114
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Palermo (Port Area)
#FRIENDLY_POSITION= 173,107
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Italy Build Up Fleet - Venice (1940-41)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,12
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Venice (Port)
#GOAL_POSITION= 171,94
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Pola (Port)
; 1st Line - Rome
; 2nd Line - Berlin
; 3rd Line - Brest
; 4th Line - Paris
; 5th Line - Bordeaux
; 6th Line - Palermo
; 7th Line - Taranto
; 8th Line - Benghazi
; 9th Line - Belgrade (pulls Italian units away early otherwise)
; 10th Line - Ljubljana (pulls Italian units away early otherwise)
#FRIENDLY_POSITION= 174,95
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 138,86
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 173,109
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 186,122
#FRIENDLY_POSITION= 187,94
#FRIENDLY_POSITION= 176,91
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
; 3rd Line - Paris not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Build Up Fleet - Venice -> Tobruk (1941) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 5[1,75]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,12
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Tobruk (Port)
#GOAL_POSITION= 195,121
#DATE= 1941/06/01
; Set friendly positions:
; 1st Line - Venice
#FRIENDLY_POSITION= 171,94
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Allied naval presence nearby
#CANCEL_POSITION= 194,118 [8,8] [7,7] [2]
#CANCEL_POSITION= 183,112 [8,8] [7,7] [2]
}

{
#NAME= Italy Build Up Fleet - Venice -> Tobruk (1941) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 5[76,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,12
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 25
#NAVAL_CRUISE= 0
#UNIT_ID= 0
; Tobruk (Port)
#GOAL_POSITION= 195,121
#DATE= 1941/11/01
; Set friendly positions:
; 1st Line - Venice
#FRIENDLY_POSITION= 171,94
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,101 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Allied naval presence nearby
#CANCEL_POSITION= 194,118 [8,8] [7,7] [2]
#CANCEL_POSITION= 183,112 [8,8] [7,7] [2]
}